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Introduction to Computer Graphics: A Practical Learning Approach [PDF]

Introduction to Computer Graphics: A Practical Learning Approach


Introduction to Computer Graphics: A Practical Learning Approach

书籍信息

作 者:Fabio Ganovelli, Marco Di Benedetto, Massimiliano Corsini, Sumanta Pattanaik

出版社:-

出版年:2014

ISBN:1439852790

版 本:第 1 版

页 数:422 页

书籍介绍

Teach Your Students How to Create a Graphics Application

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.

Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game.

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GraphicsDesign

发布日期

2018-08-29

擦亮日期

2018-08-29

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